House Rules

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House Rules

We'll use the following House Rules for this game.

World Player Impact
A-3: Low Imapct
4-7: Moderate Impact
8-10: High Impact
Extreme Impact through paired cards only

Hero Player Impact
1 suited: Low Impact
2 suited: Moderate Impact
3 suited: High Impact
4+ suited: Extreme Impact
Exact face card: FX ability at automatic Extreme Impact

Impact Tokens
Impact Tokens help shape the normal dramatic flow of a story.  An Impact Token can be used to increase the impact of a scene one step.  You can use any number of Impact Tokens in a single scene.  Tokens can also be earned by activating heroic disadvantages (see below).

Round 1-2: No tokens given
Round 3-4: World Player gets 1
Round 5-6: Hero Player gets 1
Round 7: Both players get 1
Round 8: Hero Player gets 2

Disadvantages
Activating a disadvantage makes life harder for the heroes, but also more interesting.  Either player may activate a disadvantage during one of their scenes.  If the World Player does it, they may increase the impact of their scene by 1 step.  If the Hero Player does it, they decrease the impact of their scene by 1 step.  In either case, the Hero Player gets an Impact Token to use on a future scene.  Each player may do this at most once per Round, and it has to make sense in the narrative.

Impact Guidelines
When writing a scene, always keep the Impact of that scene in mind.  I find it helpful to imagine how the scene would play out at each Impact level.  If you're writing a Moderate Impact scene, for example, it's helpful to imagine how that same scene would look at both Low and High impacts.  Below are rough guidelines for what can happen at the different Impacts.  In practice, just go with whatever makes sense.

Low Impact – Advance the story, threaten an opponent
Moderate Impact – Overcome an obstacle, defeat some minions
High Impact – Defeat a more powerful opponent, make a major breakthrough
Extreme Impact - Kill everybody, get the flag back

The Hero Player is usually (but not always) writing in a reactionary role, responding to the threats put forth by the World Player.  Here are the guidelines I used for when I had overcome a threat or suffer consequences.  Compare your scene Impact to the Impact of the scene that put forth the threat.  Your Impact is:

-2: Something really bad happens, like a hero being incapacitated (if it makes sense)
-1: Heroes suffer consequences or setbacks at the appropriate Impact
0: Heroes match or avoid the threat, generally a good result
+1: Not only overcome the threat, but defeat it

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House Rules

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